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Mia_Exposure_Photographic Tutorial

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MIA Exposure Photographic ToneMap Tutorial - Lesterbanks

    https://lesterbanks.com/2011/02/mia-exposure-photographic-tonemap-tutorial/
    Stuart Christensen is back with another Maya tutorial, this time looking at the MIA Exposure Photographic node when using a Mental Ray Physical Sun and Sky. “Mayas default Sun and Sky system is set up initially with a MIA_Exposure_Simple lens shader which does not really give you great control over the look of your scene. Instead, you may want to consider using the …

Maya 2011 MIA Exposure Photographic ToneMap …

    https://www.youtube.com/watch?v=D0kjoFCIEyw
    In this tutorial by Stuart Christensen, we'll install and utilize an elegant MELscript by David Johnson of the DJX Blog, that will automate the process of …

mia_exposure_photographic (update) - Denes Dankhazi's Blogfolio

    https://ddankhazi.com/2016/04/12/mia_exposure_photographic/
    Hi there, This is how you can get identical images with or without mia_exposure_photographic node as lens shader. In this case you are able to set typical light values witch you are usually use. Cm 2 Factor: 1* Film Iso: 1000000 (This is the main cheat)* Camera Shutter: 100 F Number: 10.5 Burn Highlights: 1 Crush Blacks: 0 Saturation: 1…

mia_exposure_photographic - Autodesk

    https://download.autodesk.com/global/docs/softimage2012/en_us/userguide/files/mentalray_mia_exposure_photographic.htm
    Category: mental ray > Lens Shader Family: Lens Output: Color Related Softimage shader: Photographic Exposure (mia) This shader is a tone mapper that converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parameters (such as f-stops and shutter times) for the exposure, as well as applying tone …

Maya 2013 MIA Exposure Photographic Lens Shader …

    https://www.youtube.com/watch?v=Jt5NLdnb-DE
    A while ago, I posted a tutorial about replacing the MIA Simple Exposure lens shader that Maya automatically connects to the Physical Sun and Sky, with the m...

MR Using mia exposure simple - TOI-Pedia - TU Delft

    http://wiki.bk.tudelft.nl/toi-pedia/MR_Using_mia_exposure_simple
    This tutorial covers the mia_exposure_simple node The Tone Mapper can be set up in several ways: ... MMB drag the mia_exposure node onto the camera icon and release your mouse button. A pop-up will appear asking you what type of connection …

mia_exposure_simple

    https://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/mentalray_mia_exposure_simple.htm
    The mia_exposure_simple shader is a simple tone mapper. It simply adds a knee compression to "squash" overbrights into a manageable range. This shader takes the high dynamic range color and performs these operations in this order: The Pedestal parameter value is added to the color.

mia_exposure_photographic and render passes?

    https://forums.autodesk.com/t5/maya-shading-lighting-and/mia-exposure-photographic-and-render-passes/td-p/4075897
    Hi I seem to have a problem with mia_exposure_photographic and render passes. I am using the following passes: Diffuse Indirect specular reflection refraction when I assemble them in Photoshop, they are lacking the exposure settings form the lens shader.. Anyone have an idea how to fix that, or k...

mia_exposure_photographic - Simply Maya User Community

    https://simplymaya.com/forum/showthread.php?t=39251
    mia_exposure_photographic Lighting & Rendering. SimplyMaya. Community The SimplyMaya Forums View all Forums. A place you can ask or answer VFX related questions. Latest forum posts Adult stop-motion animation in Chuck Steel Using Transfer ...

Kobayashy's Tips: mia exposure photographic AE template

    https://kobayashystips.blogspot.com/2009/09/mia-exposure-photographic-ae-template.html
    Maya doesn't ship with an AETemplate for the mia_exposure_photographic so you end up with an Attribute Editor showing raw attribute without any logic. If you read the Mental Ray documentation on the photographic exposure shader you can see that if the film_iso attribute is set to zero then the shader is in Arbitrary mode, then many attributes ...

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