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mia_exposure_photographic (update) - Denes Dankhazi's Blogfolio
- https://ddankhazi.com/2016/04/12/mia_exposure_photographic/
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MIA Exposure Photographic ToneMap Tutorial - Lesterbanks
- https://lesterbanks.com/2011/02/mia-exposure-photographic-tonemap-tutorial/
- Stuart Christensen is back with another Maya tutorial, this time looking at the MIA Exposure Photographic node when using a Mental Ray Physical Sun and Sky. “Mayas default Sun and Sky system is set up initially with a MIA_Exposure_Simple lens shader which does not really give you great control over the look of your scene. Instead, you may want to consider using the …
mia_exposure_photographic - Autodesk
- https://download.autodesk.com/global/docs/softimage2012/en_us/userguide/files/mentalray_mia_exposure_photographic.htm
- Related Softimage shader: Photographic Exposure (mia) This shader is a tone mapper that converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parameters (such as f-stops and shutter times) for the exposure, as well as applying tone mapping that emulates film and camera effects.
mia_exposure_photographic not affect image plane or …
- https://forums.autodesk.com/t5/maya-shading-lighting-and/mia-exposure-photographic-not-affect-image-plane-or-mip/td-p/4169736
- Hi, Is there a way to tell the mia_exposure_photographic not to affect the image of image plane or mip_cameramap in Maya 2011? when I try to integrate a CG object into the BG plate and try to match the color temperature presented in the plate, the White point of mia_exposure_photographic will warm up or cool down both the CG render and the plate (no …
MR Using mia exposure simple - TOI-Pedia - TU Delft
- http://wiki.bk.tudelft.nl/toi-pedia/MR_Using_mia_exposure_simple
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Maya 2011 MIA Exposure Photographic ToneMap …
- https://www.youtube.com/watch?v=D0kjoFCIEyw
- Mayas default Sun and Sky system is set up initially with a MIA_Exposure_Simple lens shader which does not really give you great control over the look of you...
Mia_exposure_photographic and portal light problem - Techyv.com
- https://www.techyv.com/questions/miaexposurephotographic-and-portal-light-problem/
- Please take a look at the below photo. mia_exposure_simple On the render image above, I put some geometry beyond and an image for a background plate as a plain exterior shader that consists of an image file and gamma node.
Sun and Sky, mia_exposure_photographic and background image
- https://simplymaya.com/forum/showthread.php?t=39509
- The default setup uses a mia_exposure_simple node connected to the lens shader of the cameras as well as the mia_physicalsky node. Specifying a background image on the physicalsky node (mib_lookup_spherical + mentalray_texture) works like a charm.
Camera- and Exposure Effects - Autodesk
- https://download.autodesk.com/us/maya/2009help/mr/shaders/architectural/arch_camera.html
- mia_exposure_photographic The photographic tonemapper converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parmeters (like f-stops and shutter times) for the exposure, as well as applying tonemapping that emulates film- and camera-like effects.
Photometric Light Creation? - Autodesk Community
- https://forums.autodesk.com/t5/maya-programming/photometric-light-creation/td-p/4150767
- (2) It creates a new mia_exposure_simple node each time the button is pressed. It should first check and see if an expsure node already exists on a camera and if so, not create a new one. (3) I should have said that it should make a mia_exposure_photographic node instead but I failed to mention that.
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