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mia_exposure_photographic (update) - Denes Dankhazi's Blogfolio
- https://ddankhazi.com/2016/04/12/mia_exposure_photographic/
- none
mia_exposure_photographic - Autodesk
- https://download.autodesk.com/global/docs/softimage2012/en_us/userguide/files/mentalray_mia_exposure_photographic.htm
- Category: mental ray > Lens Shader Family: Lens Output: Color Related Softimage shader: Photographic Exposure (mia) This shader is a tone mapper that converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parameters (such as f-stops and shutter times) for the exposure, as well as applying tone …
Photographic Exposure (mia)
- https://download.autodesk.com/global/docs/softimage2014/en_us/files/lens_shaders_PhotographicExposure.htm
- | Render Tree Usage. Category: Lens Shader Family: Lens Output: Color Related mental ray shader: mia_exposure_photographic This shader is a tone mapper that converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parameters (such as f-stops and shutter times) for the exposure, as well as applying tone …
MIA Exposure Photographic ToneMap Tutorial - Lesterbanks
- https://lesterbanks.com/2011/02/mia-exposure-photographic-tonemap-tutorial/
- MIA Exposure Photographic ToneMap Tutorial. Stuart Christensen is back with another Maya tutorial, this time looking at the MIA Exposure Photographic node when using a Mental Ray Physical Sun and Sky. “Mayas default Sun and Sky system is set up initially with a MIA_Exposure_Simple lens shader which does not really give you great control over ...
Sun and Sky, mia_exposure_photographic and background image
- https://simplymaya.com/forum/showthread.php?t=39509
- The moment I swap out the mia_exposure_simple node with a mia_exposure_photographic, the scene objects renders ok but the background is black. What am I missing? The RGB unit conversion is set to 0.318 Attached Thumbnails. Earth: The crazy asylum of the universe. ...
Maya 2011 MIA Exposure Photographic ToneMap …
- https://www.youtube.com/watch?v=D0kjoFCIEyw
- Mayas default Sun and Sky system is set up initially with a MIA_Exposure_Simple lens shader which does not really give you great control over the look of you...
mia_exposure_simple
- https://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/mentalray_mia_exposure_simple.htm
- The mia_exposure_simple shader is a simple tone mapper. It simply adds a knee compression to "squash" overbrights into a manageable range. This shader takes the high dynamic range color and performs these operations in this order: The Pedestal parameter value is added to the color. ... Allows you to tweak the equivalent of the "black level". A ...
Camera- and Exposure Effects - Autodesk
- https://download.autodesk.com/us/maya/2009help/mr/shaders/architectural/arch_camera.html
- The "Photographic" Tone Mapper. mia_exposure_photographic. The photographic tonemapper converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parmeters (like f-stops and shutter times) for the exposure, as well as applying tonemapping that emulates film- and camera-like effects.
mia_exposure_photographic - YouTube
- https://www.youtube.com/watch?v=P0UbJhnnC_4
- 「mia_exposure_photographic」を使用したチュートリアルムービーです。
Mia Exposure Photographic - YouTube
- https://www.youtube.com/watch?v=Y1qW2zwlADo
- http://www.facebook.com/bushmen.pagehttp://www.djx.com.au/blog/2007/10/16/choose-exposure/
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