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mia_exposure_photographic (update) - Denes Dankhazi's Blogfolio
- https://ddankhazi.com/2016/04/12/mia_exposure_photographic/
- none
Maya - mia_exposure_photographic AE Template 1.1.0 for Maya …
- https://www.highend3d.com/maya/script/maya-mia_exposure_photographic-ae-template-for-maya
- AE Template for mia_exposure_photograpic that makes more sense. mel scripts for interface display or gui in maya, interface display or gui mel scripts, interface display or gui or mel scripts, and anything else having to do with interface display or gui in maya
mia_exposure_photographic - Autodesk
- https://download.autodesk.com/global/docs/softimage2012/en_us/userguide/files/mentalray_mia_exposure_photographic.htm
- Related Softimage shader: Photographic Exposure (mia) This shader is a tone mapper that converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parameters (such as f-stops and shutter times) for the exposure, as well as applying tone mapping that emulates film and camera effects.
Maya 2011 MIA Exposure Photographic ToneMap …
- https://www.youtube.com/watch?v=D0kjoFCIEyw
- Mayas default Sun and Sky system is set up initially with a MIA_Exposure_Simple lens shader which does not really give you great control over the look of you...
Maya - mia_exposure_photographic AE Template 1.1.0 for Maya …
- https://www.highend3d.com/maya/script/maya-mia_exposure_photographic-ae-template-for-maya/topics
- Software Sections. Gallery. Tutorials
Photographic Exposure (mia)
- https://download.autodesk.com/global/docs/softimage2014/en_us/files/lens_shaders_PhotographicExposure.htm
- Related mental ray shader: mia_exposure_photographic This shader is a tone mapper that converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parameters (such as f-stops and shutter times) for the exposure, as well as applying tone mapping that emulates film and camera effects.
Mia Exposure Photographic - YouTube
- https://www.youtube.com/watch?v=Y1qW2zwlADo
- http://www.facebook.com/bushmen.pagehttp://www.djx.com.au/blog/2007/10/16/choose-exposure/
Camera- and Exposure Effects - Autodesk
- https://download.autodesk.com/us/maya/2010help/mr/shaders/architectural/arch_camera.html
- mia_exposure_photographic The photographic tonemapper converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parmeters (like f-stops and shutter times) for the exposure, as well as applying tonemapping that emulates film- and camera-like effects.
Simply Maya User Community - mia_exposure_photographic
- https://simplymaya.com/forum/printthread.php?t=39251
- mia_exposure_photographic 1 Attachment(s) Hi guys, im really desperate first question does the attached image look realistic?, secondly how do i get raid of the circular spots?, im using mia_exposure_photographic lens with physical sun and shy plus a …
mental ray for Maya nodes - Autodesk Knowledge Network
- https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-E5BB5C0C-CB68-4DF1-AC46-EDA62BD95083-htm.html
- Both the mia_exposure_simple shader and mia_exposure_photographic shader can be used as lens shaders or as output shaders. mia_exposure_simple. Use this shader to convert an image from a high range to a standard one to accommodate the limitations of display devices. This shader adds an interpolation curve with a “knee” to “squash ...
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