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mia_exposure_photographic - Autodesk
- https://download.autodesk.com/global/docs/softimage2012/en_us/userguide/files/mentalray_mia_exposure_photographic.htm
- Related Softimage shader: Photographic Exposure (mia) This shader is a tone mapper that converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parameters (such as f-stops and shutter times) for the exposure, as well as applying tone mapping that emulates film and camera effects.
mia_exposure_photographic (update) - Denes Dankhazi's Blogfolio
- https://ddankhazi.com/2016/04/12/mia_exposure_photographic/
- This is how you can get identical images with or without mia_exposure_photographic node as lens shader. In this case you are able to set typical light values witch you are usually use. Cm 2 Factor: 1* Film Iso: 1000000 (This is the main cheat)* Camera Shutter: 100 F Number: 10.5 Burn Highlights: 1 Crush Blacks: 0 Saturation: 1
Photographic Exposure (mia)
- https://download.autodesk.com/global/docs/softimage2014/en_us/files/lens_shaders_PhotographicExposure.htm
- Related mental ray shader: mia_exposure_photographic This shader is a tone mapper that converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parameters (such as f-stops and shutter times) for the exposure, as well as applying tone mapping that emulates film and camera effects.
MIA Exposure Photographic ToneMap Tutorial - Lesterbanks
- https://lesterbanks.com/2011/02/mia-exposure-photographic-tonemap-tutorial/
- Stuart Christensen is back with another Maya tutorial, this time looking at the MIA Exposure Photographic node when using a Mental Ray Physical Sun and Sky. “Mayas default Sun and Sky system is set up initially with a MIA_Exposure_Simple lens shader which does not really give you great control over the look of your scene. Instead, you may want to consider using the …
mia_exposure_photographic and render passes?
- https://forums.autodesk.com/t5/maya-shading-lighting-and/mia-exposure-photographic-and-render-passes/td-p/4075897
- Hi I seem to have a problem with mia_exposure_photographic and render passes. I am using the following passes: Diffuse Indirect specular reflection refraction when I assemble them in Photoshop, they are lacking the exposure settings form the lens shader.. Anyone have an idea how to fix that, or k...
mia_exposure_photographic not affect image plane or …
- https://forums.autodesk.com/t5/maya-shading-lighting-and/mia-exposure-photographic-not-affect-image-plane-or-mip/td-p/4169736
- Hi, Is there a way to tell the mia_exposure_photographic not to affect the image of image plane or mip_cameramap in Maya 2011? when I try to integrate a CG object into the BG plate and try to match the color temperature presented in the plate, the White point of mia_exposure_photographic will warm up or cool down both the CG render and the plate (no …
mia_exposure_photographic - YouTube
- https://www.youtube.com/watch?v=P0UbJhnnC_4
- 「mia_exposure_photographic」を使用したチュートリアルムービーです。
Mia_exposure_photographic and portal light problem - Techyv.com
- https://www.techyv.com/questions/miaexposurephotographic-and-portal-light-problem/
- Please take a look at the below photo. mia_exposure_simple On the render image above, I put some geometry beyond and an image for a background plate as a plain exterior shader that consists of an image file and gamma node.
Mia Exposure Photographic - YouTube
- https://www.youtube.com/watch?v=Y1qW2zwlADo
- http://www.facebook.com/bushmen.pagehttp://www.djx.com.au/blog/2007/10/16/choose-exposure/
mia_exposure_photographic - Simply Maya User Community
- https://simplymaya.com/forum/showthread.php?t=39251
- mia_exposure_photographic Lighting & Rendering. SimplyMaya. Community The SimplyMaya Forums View all Forums. A place you can ask or answer VFX related questions. Latest forum posts Adult stop-motion animation in Chuck Steel Using Transfer ...
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