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mia_exposure_photographic (update) - Denes Dankhazi's Blogfolio
- https://ddankhazi.com/2016/04/12/mia_exposure_photographic/
- none
mia_exposure_photographic - Autodesk
- https://download.autodesk.com/global/docs/softimage2012/en_us/userguide/files/mentalray_mia_exposure_photographic.htm
- Category: mental ray > Lens Shader Family: Lens Output: Color Related Softimage shader: Photographic Exposure (mia) This shader is a tone mapper that converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parameters (such as f-stops and shutter times) for the exposure, as well as applying tone …
Photographic Exposure (mia)
- https://download.autodesk.com/global/docs/softimage2014/en_us/files/lens_shaders_PhotographicExposure.htm
- Related mental ray shader: mia_exposure_photographic. This shader is a tone mapper that converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parameters (such as f-stops and shutter times) for the exposure, as well as applying tone mapping that emulates film and camera ...
Maya 2011 MIA Exposure Photographic ToneMap …
- https://www.youtube.com/watch?v=D0kjoFCIEyw
- Mayas default Sun and Sky system is set up initially with a MIA_Exposure_Simple lens shader which does not really give you great control over the look of you...
mia_exposure_simple
- https://download.autodesk.com/global/docs/softimage2012/en_us/userguide/files/mentalray_mia_exposure_simple.htm
- The mia_exposure_simple shader is a simple tone mapper. It simply adds a knee compression to "squash" overbrights into a manageable range. ... Allows you to tweak the equivalent of the "black level". A positive value adds some light so even the darkest black becomes slightly gray. A negative value subtracts some light and lets you create more ...
Maya - mia_exposure_photographic AE Template 1.1.0 for Maya …
- https://www.highend3d.com/maya/script/maya-mia_exposure_photographic-ae-template-for-maya/topics
- Software Sections. Gallery. Tutorials
Camera- and Exposure Effects - Autodesk
- https://download.autodesk.com/us/maya/2009help/mr/shaders/architectural/arch_camera.html
- The "Photographic" Tone Mapper. mia_exposure_photographic. The photographic tonemapper converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parmeters (like f-stops and shutter times) for the exposure, as well as applying tonemapping that emulates film- and camera-like effects.
mia_exposure_photographic - YouTube
- https://www.youtube.com/watch?v=P0UbJhnnC_4
- 「mia_exposure_photographic」を使用したチュートリアルムービーです。
Mia Exposure Photographic - YouTube
- https://www.youtube.com/watch?v=Y1qW2zwlADo
- http://www.facebook.com/bushmen.pagehttp://www.djx.com.au/blog/2007/10/16/choose-exposure/
Mia_exposure_photographic and portal light problem - Techyv.com
- https://www.techyv.com/questions/miaexposurephotographic-and-portal-light-problem/
- Hi. I had some tutorials for DT for the past few days and I found some very useful information. But I am facing a problem when I tried it on my own work. I keep looking on some forums but had not found any problems similar to mine. Please take a look at the below photo. mia_exposure_simple On the render image above, I put some geometry beyond and an image for a background plate …
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