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Maya - Cameras Tutorial Part 2 (Photographic Exposure)
- https://www.youtube.com/watch?v=ZnyTWHf48Co
- In this video, Aldo Vicente shows how to use the photographic exposure lens shader in the Redshift plugin for Maya.Tutorial files: http://d2uzpiuo72i7wr.clou...
Maya 2011 MIA Exposure Photographic ToneMap …
- https://www.youtube.com/watch?v=D0kjoFCIEyw
- Mayas default Sun and Sky system is set up initially with a MIA_Exposure_Simple lens shader which does not really give you great control over the look of your scene.
maya mia exposure photographic Archives - Lesterbanks
- https://lesterbanks.com/tag/maya-mia-exposure-photographic/
- maya mia exposure photographic Archives - Lesterbanks Tag Archives: maya mia exposure photographic MIA Exposure Photographic ToneMap Tutorial Stuart Christensen is back with another Maya tutorial, this time looking at the MIA Exposure Photographic node when using a Mental Ray Physical Sun and Sky. “Mayas default Sun and Sky system is set up
Camera- and Exposure Effects - Autodesk
- https://download.autodesk.com/us/maya/2010help/mr/shaders/architectural/arch_camera.html
- mia_exposure_photographic. The photographic tonemapper converts actual pixel luminances(in candela per square meter) into image pixels as seenby a camera, applying camera-related parmeters (like f-stopsand shutter times) for the …
MIA Exposure Photographic ToneMap Tutorial - Lesterbanks
- https://lesterbanks.com/2011/02/mia-exposure-photographic-tonemap-tutorial/
- Stuart Christensen is back with another Maya tutorial, this time looking at the MIA Exposure Photographic node when using a Mental Ray Physical Sun and Sky. “Mayas default Sun and Sky system is set up initially with a MIA_Exposure_Simple lens shader which does not really give you great control over the look of your scene. Instead, you may want to consider using the …
mia_exposure_photographic AE Template for Maya - Highend3D
- https://www.highend3d.com/maya/script/maya-mia_exposure_photographic-ae-template-for-maya
- AE Template for mia_exposure_photograpic that makes more sense. mel scripts for interface display or gui in maya, interface display or gui mel scripts, interface display or gui or mel scripts, and anything else having to do with interface display or gui in maya
mia_exposure_photographic not affect image plane or …
- https://forums.autodesk.com/t5/maya-shading-lighting-and/mia-exposure-photographic-not-affect-image-plane-or-mip/td-p/4169736
- Hi, Is there a way to tell the mia_exposure_photographic not to affect the image of image plane or mip_cameramap in Maya 2011? when I try to integrate a CG object into the BG plate and try to match the color temperature presented in the plate, the White point of mia_exposure_photographic will warm up or cool down both the CG render and the plate (no …
Maya - mia_exposure_photographic AE Template 1.1.0 for Maya …
- https://www.highend3d.com/maya/script/maya-mia_exposure_photographic-ae-template-for-maya/topics
- mel scripts for interface display or gui in maya, interface display or gui mel scripts, interface display or gui or mel scripts, and anything else having to do with interface display or gui in maya. Home. Marketplace. Free Files. Software Sections. Gallery. Tutorials. Magazine;
Caustics and photographic exposure node? - Autodesk …
- https://forums.autodesk.com/t5/maya-shading-lighting-and/caustics-and-photographic-exposure-node/td-p/4271450
- my caustics were working fine until I added a photographic exposure node. does anyone know how to make these 2 things work together? ... Share your knowledge, ask questions, and explore popular Maya materials topics. cancel. Turn on suggestions. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you ...
Photographic Exposure (mia)
- https://download.autodesk.com/global/docs/softimage2014/en_us/files/lens_shaders_PhotographicExposure.htm
- Related mental ray shader: mia_exposure_photographic This shader is a tone mapper that converts actual pixel luminances (in candela per square meter) into image pixels as seen by a camera, applying camera-related parameters (such as f-stops and shutter times) for the exposure, as well as applying tone mapping that emulates film and camera effects.
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